Fight it out with real opponents using four-player multiplay via network or the Internet. Create the bloodiest battles you can think of with a custom mission editor in the game.
It's all here for those of us who loved the movie The Dirty Dozen. You use a combination of the keyboard and mouse for all controls in the game. However, when picking soldiers and their equipment or game options, you strictly use the mouse. While in the game, you use a 3D box to follow the contours of the terrain, clicking with your mouse will move your soldier to that area.
You also use the 3D box to target your weapons, throw grenades, or spot incoming artillery. The keyboard is simple to memorize; you use the number keys at the top of the keyboard for all terrain views , and you use A and Z keys to raise the level of the terrain.
You use the numeric keypad to change which way your soldier is facing during gameplay. The space bar is used to bring up a menu that lets you look at each soldier's statistics, his health, fatigue, what equipment he is carrying. It also allows you to quit and save games from this section.
It took me almost two weeks to really start to understand the views and layering of the terrain. I was constantly using the numbers on my keyboard to expose or take away levels of terrain. When trying to climb stairs in buildings or shoot at an enemy at a higher elevation, I was always using the A or Z key to adjust the elevation view. I found this to be very confusing and downright frustrating the first couple of weeks I played this game.
The longer I stuck with it, though, the more fun the game got. The graphics really grabbed me and I found myself sitting very quietly when my soldiers were crawling to their objective. When a major gun battle was going, I found myself getting tense and sweaty waiting to see if any of my guys were gonna take a bullet. I felt myself cringe when a grenade exploded too close and my hands shook after a fierce battle.
Wow, wow, and wow. I can't believe the rockin' graphics. Each soldier in the game has over forty awesome actions. You can have him crawl, run, walk, kneel, throw grenades, kick in doors, fire a bazooka, climb into tanks, and whoop some butt in hand-to-hand combat or knife fighting. The terrain in the game is amazing because SSI has used what is called a "layering" effect for the game map. Each map has seven layers to it, peeling off a layer will reveal what is under a building for instance.
Layering is also used when steep mountains are part of the terrain, so you can have as much of the graphics on the screen as you want. You have lush trees, beautiful brick farm houses, rolling sand dunes, snowy covered peaks, rushing streams, and killer sand bag emplacements.
The graphics are a little hard to figure out at first, but once you learn how to change layers and levels, you will really get into the game. One is that in combat you can't step through your men's inventories, so if you want to find out who has the wire cutters you'll have a lot of scrolling and clicking to do.
To the game's defence the fact that men are displayed with their weapons is a plus - it's easy to see who has the bazooka. There's more interface blues - you can't view stats, or even character names, while out-fitting your men.
If you hang the cursor over the character face you get a "current character" message - the name would be useful! The person's stats on that screen would be even more useful. Changing facing in battle requires a number key press where perhaps a SHIFT right-mouse click could have done the job. The right button by itself brings up the actions menu, with its sub-menus.
This is fine but there's no keyboard shortcuts for actions. So on the one hand Random want you to use the keyboard for facings, on the other you can use it to "accelerate" gameplay via hot- keys. There's a good number of positive points to make. I like the large range of actions each soldier can take, including picking up wounded men to take them to safety. I like the idea of having radio support, though whether a squad would really get arty and air support in addition to mortar support is questionable, but it makes for fun gameplay.
I like the way reinforcements can arrive in the battle. Sometimes despite the line of sight peculiarities you can sneak up on enemies, though you'll rarely find use for a Colt or knife bar a rifle weapon jam. The weapons range is good, with semi automatics, bolt action guns, machine guns which oddly have to be fired from a sitting position , bazookas, flame throwers!
There's grenades, smoke grenades, satchel charges. There's enough detail to help you get engrossed, and I think that's part of what keeps you hooked on the action when the interface and certain game mechanics are trying to slap you back.
I would like to see X-COM style morale implemented, so that soldiers can go berserk and fire off their weapons in panic - as it stands your men will follow your orders without question till death or honour. But again, this is a "movie" game and not a WWII sim In summary, I like Soldiers at War A good game, but sadly it's a coat of polish short of being a potentially great game.
I think our own Dave Finn has the best quote on Soldiers at War when he says: "Overall the game has been a guilty pleasure that I've loved despite its flaws". I agree wholeheartedly. Overall, a great game that's not up to par with Jagged Alliance 2 , but is excellent nonetheless - as long as you can get used to or forgive its interface.
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