From the basement you'll need to head upstairs, not enter the kitchen During the next section of the game you'll need to talk to Edwina Gabberley and respond to her statements using items on the table, it sounds a little complicated but it's not. Below I've compiled a list of the things Edwina will say and which items you'll need to use to as the correct response.
Once you've responded correctly 3 times in a row you'll complete this section of the chapter, if however you mess a response up, don't worry as the game will loop this section until you've responded correctly 3 times. Finally offer Edwina some tea and then leave the room. Now head upstairs and pick up the sunglasses found on the bed side cabinet. Leave the room and from the hallway you'll want to enter the living room and try to pick up the chew toy to progress a little more toward another achievement.
Next go over to Officer Dibbins and offer h im some tea, after that talk to h im in general. Head over to the window and pick up the wool near it, next up you need to walk over to the robotic photographer and activate the dial twice, doing this you should have the Greek background.
Walk up to the background and take the Greek flag. Now examine the "Memories for Remembering" which is found above the mantelpiece and look at the centre of the photographs a photo of Wallace in front of the Hawaii background. Exit from this view and then leave the room. Now that you're back in the hallway you need to head back down to the basement. When you arrive in the basement change the ambient sound to "Seaside Songbirds" the ambient sound can be changed using machine on the wall between the stairs and Mr.
Once you've changed the sound go over to Major Crum and offer h im some tea, then use the knitting wool with h im and finally talk to h im. Once you've done all that you'll be able to pick up the toy soldier. Now walk over to Felicity and talk to her, then offer her some tea.
Walk over and eat the cheese and you'll unlock this achievement;. Find this episode's "mystery cheese" in Chapter 2. Now back to Felicity, use the sunglasses with her, then the flag and finally the formal caution you received from Officer Dibbins.
Exit the basement and then enter it again, offer some tea to Mr. Paneer and you'll unlock the next achievement. Tea, Everyone? The first two shots to head cause Feathers to release two enemies, some combination of caterpillars and spikeballs, that need to be destroy before Feathers will attempt another belly flop.
The third shot to the head finishes Feather off. Congratulations on completing Wallace and Gromit: Project Zoo. Follow the pathway and jump on the moving platform. Jump across three stationary platforms. Climb the rope. Slide down the rope slide. From here you can ride the moving platform to the right out to a coin. Jump onto a vine on this platform on the way back before jumping back onto this platform.
Follow the path of stationary platforms an fall away red mushrooms to the narrow rock pillar. Carefully jump across the narrow pillars to the red mushroom and onto the moving platform. Jump to another moving platform that will take you to the sluice at the exit where a coin awaits. Leave the bonus area through the sluice. World 1, Area 2 Break the well cover to the left of the drawbridge switch to enter this bonus area. Go straight across two rollers. Turn right across three moving blocks.
Jump up the fall away red mushrooms and on a roller. Ride the roller to a platform on the other side. Ignore the rope slide, and cross the flipping platforms. Ride the moving platforms and avoid the flame to get the path in the far left corner. Run and jump across the fall away platforms. Jump on the sets of spinning leave to reach the penguin statue.
The bonus level exit is behind the statue. World 2, Area 1 Go into the tunnel where the flying penguins emerged from. Light all three fuses. You need to crouch to light two of them. This will open up the bonus area. Jump across two flipping platforms, a stationary platform, two more flipping platforms and one more stationary platform. Jump on a cart, over a pole and onto a ledge.
Go along the ledge and jump on another cart, over a pole, onto a short ledge, back on the cart, and onto a stationary platform. There are five flipping platforms to cross, start jumping a soon as the first one flips to the safe side and quickly jump over all five to a rope. Quickly climb up the rope a bit to avoid the rolling stone. Jump over the next stone and make your way up the slope. You can avoid the first few stones by hugging the outside ledge but you have to take a few lumps to get to a moving platform.
Ride this platform to another one and ride that one to the top. Jump across the narrow rocks and the rotating grates. Cross the balance beam jumping over the gap in the middle. Pick up the coin to exit the bonus area. I've never encountered this glitch in the Xbox version. Break the planks on the door at the end of the path to the right after the second flaming bridge to find this bonus area. In this level you backflip up a set of sloped walkway with barrels rolling down them.
If the barrels touch you, you'll have to start over. The first two level are simple jumps over the barrels, the narrow portion of the second level where you can't jump shouldn't be and issue. The third level is trickier, you need to jump over the barrel just after it emerges from the narrow portion so you can make it through in time to jump over the next one.
You need to start backfliping to level 4 as the barrel is starting to fall so that you have enough time to get through the narrow portion and jump onto the short ledge. The are fans on the fifth level, stand in the first and third gaps to jump over the barrels. There are no o obstacles on the sixth level, but its difficult because you need to anticipate your jump since the barrel's moving too fast. The last level is a fairly easy jump over the barrel.
Turn left at the corner and get the coin from under the cage if you made it in time. Rope slide down to a sinking platform and rope slide down to get a coin. Exit the level the way you came in. World 3, Area 3 This level is found by breaking the wood covering the entrance to the base in the fence room and dropping into the hole by the conveyer belt. Jumping on one to the metal blocks starts a 30 second timer and there's no time to waste. Flip onto the moving platform, and then flip up to the next left.
Flip onto the small platform. Flip onto the bar supporting the trapdoor and then flip up to the next level. Flip on to the Ferris wheel and cross to the second Ferris wheel. Now its a tricky series of flips up to a moving sheet of metal and two moving platform to the top. Run down the path to the cage avoiding the rotating bars. If you did it perfectly you'll just make it.
A second coin is behind the cage. Take the lift further on to exit the level. If you somehow manage to fall off after getting both coins there's a lift at the beginning to take you out. World 4, Area 2 Break the wood on the floor near the 8 tool switch and enter the bonus level through the tunnel bellow. Stock up on turnips if you want. To the right are 4 targets and 4 inverted platforms.
Shoot a target with the porridge gun and jump onto the platform at is turns over. Repeat with the other 3 targets and platforms and jump to the walkway from the last platform. Cross the flipping grates as they turn away from you. Turn left and go down the slope. Jump over the lasers as they cross your path.
Shoot the target and go through the door as it flips. Ride the conveyer avoiding the flame and jump onto the metal frame at the end. Jump across the metal circles jumping diagonally between them to the platform on the far side. Step on the small square platform to the left. Jump over the lasers as the platform moves under them.
Shoot the two targets on either side of the laser wall to deactivate the lasers. Walk down the path to the coin and leave the level through the tunnel. World 5 There are two tunnels that allow access to this bonus level, one by the frozen waterfall and one at the end of the canyon with the ice columns.
In this level Gromit slides downhill breaking balloons by sliding through them. Keep to the upper route to find the balloons after the first four. Once all 10 have been broken a coin appears on the pedestal at the bottom. After collecting the coin you can do a 45 second time trial for a second coin and then a 30 second time trial for a third.
There are no tools in World 6. World 1: Area 1: 1. Crescent wrench: Use a crouching jump to get to the top of the platform by the 1 tool switch.
Area 2: 2. Hammer: Crouch jump off the second lily pad to the right of the stone bridge. Drill: Smash the door to the WC at the top of the first lift. Pliers: Pick up at the end of the retracting bridge. Saw: Pick up after taking the path to the right of the second elephant. Screwdriver: Pick up near the right switch in front of the temple. Area 3: 7. Monkey Wrench: Climb up to the rafters of the entrance room. Clamp: Go up the ladder in the room with the moving platforms past the door with the penguin picture.
Plane: Pick up off ledge in the room after the battle with the clockwork penguins. Pocket Knife: Pick up while running the gauntlet to the third elephant. World 2: Area 1: 1.
Crescent Wrench: Jump right off the first turntable. Hammer: Pick up on the ledge after the first trap door. Pliers: Pick up in the room with the 12 breakable blocks. Drill: Go across the bridge from the exit and head left a bit. Area 2: 5. Screw Driver: Jump up into an alcove to the right of the entrance.
Saw: Head right from the entrance across 2 trapdoors and ride a moving platform to the central machine. Monkey wrench: Jump on the metal boxes by the mining machine on level 2.
Plane: Pick up by the third baby's acid vat. Pocket Knife: Pick up on the "Danger Sparks" machine. Clamp: Pick up on the ledge above the "Danger Sparks machine. World 3: Area 1: 1. Crescent Wrench: Go down into pit in the room reaching by backflipping of the raised lower platform. Hammer: Get from the back block in the lava. Pliers: Pick up at the end of the bridge with a gap.
Drill: Jump on the platform at the volcano mouth and retrieve from ledge. Saw: Pick up on the ledge above the flames. Area 3: 6. Screwdriver: Go left at the beginning of the bridge at the level entrance. Monkey Wrench: Swing on rope from the top of the 3 target machine.
Clamp: Pick up by the furnace. Plane: Jump on the stationary cart on the first track. Pocket Knife: Pick up on the path after the final bridge. World 4: Area 1: 1.
Drill: Go the room below the entrance. Jump down and push the crate to the right. Crescent Wrench: Get in the room beside the zookeeper maze. Hammer: Ride lift to the left of the entrance up to next level. Pliers: Get from spool in the room with the conveyer belt over the grinder. Saw: Get from the end of the catwalk path the flipping platforms. Clamp: Get from beside the "porridge gun" door. Monkey Wrench: Get from the end of the catwalk past the bellows. Screwdriver: On the platform at the end of the wooden walkway past the 50 nut switch.
Area 3: 9. Plane: Gum up the gears and the 4 dryers as they pop open to open the box in the laundry room. Pocket Knife: On the mailslots in the room with the launches. World 5: Main Area: 1. Saw: Flip on ice block to left of the top of the slide to the observation point. Clamp: Walk along the red pipe after climbing up its ladder.
Plane: Flip and jump up the ice ledges to the right of the side from the entrance. Pliers: Backflip on the platform at the top of the heat exchanger. Drill: Stand on the big switch by the ice house lift to rotate platform above so it points out.
Screwdriver: Stand on the big switch at the end of the slalom course. Pocket Knife: Flip from the ice sled to the short column at the canyon mouth. Crescent Wrench: Flip from the ice sled to the short column in the canyon close to the bonus level entrance. Monkey Wrench: Jump up the frozen waterfall. Hammer: Pick up beside the turntable. There are no coins in the last world.
World 1: Area 1 1. Swing on the first rope on the way to rescuing the first elephant. After smashing the door in the tree, follow the walkway up to the next tree and jump to the ledge on the right.
Climb up the rope just after the second ladder on the way to the first elephant. Break the door by the vending machine and get the coin from on the table in the room.
Shoot the six monkey signs and retrieve the coin that appears at the entrance. Sign 1: This sign is by the information point near the entrance. Sign 2: Look to the left of the bridge by a tree after climbing down from the entrance. Sign 3: Look to the right of the platform the elephant cage sits on after the rescue. The sign is by a tree. Sign 4: Look by the bellows at the end of the sluice.
Sign 5: After smashing the door on the tree, look at the limb on the left of the next tree for the sign. Sign 6: Look on top of a tree house near the running rope jump. Shoot down the red camera and stomp on it. The camera wanders about the map. Smash the crate by the pushable monkey head. Have Wallace fix the switch that's been revealed for 10 nuts.
Activate the switch and quickly jump up the ledges in the opposite direction to the monkey head. Have Wallace fix the 40 nut switch. Activate the switch and beat the jumping game in the time limit. The coin will appear on the tallest stump. Go behind the waterfall at retrieve the coin from a ledge. Push the monkey head and race through the 5 gates around the perimeter of the pond.
The coin appear by the monkey head if you make it through all the gates on time. Jump on the moving platform to the right after the rope slide in the bonus area. Pick up at the end of the bonus area.
Area 2 Shoot the target on the lower block in the river while standing on the tallest block. Do 6 backflips through the tube that is to the right after crossing the stone bridge. Do a 7th backflip to retrieve the coin that's appeared. Jump up the platforms on the tree beside the circle of monkey signs. Shoot all of the monkey signs in the circle to the right of the 4 tool drawbridge switch.
Activate the switch to right of the 4 tool switch and run across 20 raised stumps in the circle within the time limit. Shoot 4 targets on the blocks with the monkey heads near the lift to make a coin appear on the top of the blocks.
Break the WC door after the second lift and follow the walk way to the coin. Jump on top of the hut at the top of the first rope slide. Break the second WC door after the first rope slide. Shoot all six bird signs and pickup the coin by the Hidden Temple sign at the entrance. Sign 1: Look to the left of the Hidden Temple sign at the entrance.
Sign 2: Jump onto the grass ledge by the blocks in the river. Sign 3: Follow the ledge to the end of the river and turn right along the wall until you reach a tree. Sign 4: Look by the tree after the first lift. Sign 5: Look on top of the WC after the second lift. Sign 6: Look on the walkway pass the retraction bridge to the right of the path to the gong door. Get the coin by the big penguin statue at the end of the bonus level.
Shoot the target under the stone bridge. A coin appears on top of the bridge. Area 3 Shoot target in the rafters of the entrance room to open the door will the gnu's picture. A coin is in that room.
Move the 4 pots in the corners of the entrance room off the switches. This opens the door with the polar bear picture allowing access to a coin. Climb down the ladder in the room with the moving platforms and jump on the platform with the coin. Open the door to the Treasures of Monty Zooma by stepping on the floor switches in the order they appear around the door. Jump on top of the moving blocks in the Monty Zooma room and jump up the ledges go counterclockwise to find the coin on the highest ledge.
Replay the world after getting the remote control. The coin is in the lost and found room to the right when walking from the third elephant back to the entrance. World 2 Area 1 1. Shoot and stomp on the red camera that wanders about the map.
I believe the mine carts can destroy the camera so you may find the coin just laying on a track. If the camera falls into a pit it will respawn if you save and reload or leave the area and come back, since it wanders about the map it may not be in the same place.
Stand on the ledge near Wallace at the entrance and shoot 3 targets to make the coin fall. Pick it up to the left of the first turntable. Break the barrier to the left of the first turntable. Defeat the penguins and the spikeballs and pick up the coin at the top of the slope. Go into the end of line turns below the first trapdoor. Kick down the platform past the large drill. Shoot the target by tunnel entrance at top of the coal lift. Go right from the turntable with the target.
Get at the end of the bonus level. In a crate below the 12 crates. Shoot the target before boarding the cart to the cage. Go down the ladder at the exit and light the fuse. Flip the switch across the bridge from the exit and run along the path to the coin before time runs out. Backflip onto the ledge by the double turntable switch. Shoot and stomp the red camera that wanders about the map. Shoot target on bucket by central machine. Slide down rope from central machine.
Break through wood by central machine. You might need to jump up off the metal box in the hole. Shoot the bucket on level 2 near the lift. Swim behind vat on main level. Break the crates on level 3 near the lift. Pick up on the arm of the crane on level 3 after rescuing the second baby.
Pick up on the "Danger Sparks" machine. Go across the bridge on level 3 and shoot target to set the trapdoors. Backflip up the trapdoors to get the coin. Go across the bridge on level 3 and flip the switch and go back across the bridge jumping over the carts.
See Clock in on level 3 by the crane and run through the five gates. Gate 1, 2 and 3 are on level 3. Gate 4 is near the lift on level 2. Gate 5 is near the lift on level 1. The coin appears by the "Danger Sparks" machine. After the 9 tool generator is fixed head along the track above the "Danger Sparks" machine and find the coin in the niche to the left after the tunnel. Jump on the ledge to the right of the tunnel and break the crates. Jump onto the ledge above the track over the "Danger Sparks" machine and avoid the drill to get the coin at the end.
Shoot the 6 hanging lamps with the porridge gun. Wallace, as the were-rabbit, creates chaos at the fair. Victor grabs the Golden Carrot trophy to use as ammunition. Wallace carries Lady Tottington atop Tottington Hall, where she discovers Wallace's connection to the were-rabbit. Victor gives chase, revealing that he only wants to impress Lady Tottington for her money. When Gromit arrives, Victor's dog Philip engages him in a dogfight in aeroplanes taken from a fairground attraction.
Gromit sends Philip's plane to the ground, then steers his plane into Victor's line of fire as Victor fires at Wallace, causing the bullet to hit the plane instead, much to Victor's outrage. When the plane starts to stop working from the bullet shot, Wallace jumps, grabs Gromit and sacrifices himself to cushion their fall into a cheese tent. Victor gloats about his victory, but Lady Tottington hits him with her giant carrot and he falls into the tent too. In order to protect Wallace from an angry mob, Gromit quickly disguises Victor as the were-rabbit and the mob of townspeople chase him away.
Wallace transforms back to his human self and appears dead, but Gromit uses some Stinking Bishop cheese to bring him around. Lady Tottington awards Gromit the Golden Carrot and converts the grounds of Tottington Hall into a habitat for Hutch and the other rabbits. In March , it was officially announced that Wallace and Gromit were to star in their own feature film. The directors, Nick Park and Steve Box, have often referred to the film as the world's 'first vegetarian horror film'. Clement Hedges , and Liz Smith as Mrs.
As established in the preceding short films, Gromit is a silent character, communicating purely via body language. Park told an interviewer that after separate test screenings with British and American children, the film was altered to 'tone down some of the British accents and make them speak more clearly so the American audiences could understand it all better.
He recalled one note that Wallace's car should be trendier, which he disagreed with because he felt making things look old-fashioned made it look more ironic. The vehicle Wallace drives in the film is an Austin A35 van. In a man-hour customisation, an original van received a full body restoration, before being dented and distressed to perfectly replicate the model van used in the film.
The official colour of the van is Preston Green , named in honour of Nick Park's home town. The film had its worldwide premiere on 4 September , in Sydney, Australia. In Region 2, the film was released in a two disc special including Cracking Contraptions , plus a number of other extras. A companion game, also titled Curse of the Were-Rabbit , had a coinciding release with the film. The website's critical consensus reads, ' The Curse of the Were-Rabbit is a subtly touching and wonderfully eccentric adventure featuring Wallace and Gromit.
Be warned that the walkthrough does contain what some might describe as spoilers. I've tried to keep them to a minimal to avoid This game will only take a single playthrough that will take up to 3 hours to complete.
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