This strategy has one interesting feature. Enemies and members of your team have a certain amount of resources and units - they are strictly limited and do not regenerate infinitely.
Each unit has its own inventory, which can not be fully carried during combat, all the weight is very cut down. Soldiers have the ability to get tired when they run, sometimes they have to move slower not to get too tired. Vehicles, often burning and the flames spill over into the trees, which can file and create obstacles in the way.
What's more, the way in which fully 3D graphics allow you to rotate, zoom and fiddle with the camera view moans that it fast trecomes apparent that real tactics are needed. Rather than simply adhere to the group 'em up and send 'em in' mentality of war-gaming, you begin to realise the importance of line of sight, taking cover and creating ambushes as your war efforts progress. Ten minutes pass and two of my men become deceased alarmingly quickly -one meeting his maker in a swamp and the other foolishly thinking he was hidden behind a small assortment of shrubs.
It's all down to one man to prove his worth. Around the downed rocket there are eight enemy bodies, one friendly body behind the bushes, a few patrolling guards and two tanks - one a smouldering wreck and the other damaged but very much on the prowl. I put my private into prone mode and start sneaking.
I click on a rock, instructing my soldier who I'm affectionately calling Ivan to take cover behind it. I then equip a grenade and lob it over the rock towards the patrolling tank; it misses and the Germans start converging on my position. I lean around the corner, frantically clicking on the approaching Nazis and managing to down all three.
So I'm safe, but unfortunately all out of ammo and with a Panzer fully aware of where I'm hiding and locked onto my next move like a hawk. The tension is reaching its height when I make a daylight run to one of the Nazi bodies where I can grab a stick grenade and lob it at the war machine that has just launched a shell at my former hiding place.
I do so and get a lucky stnke - the tank erupts and Germans pour out of it their bodies aflame. All that's left to do is open up the wrecked tank's inventory, remove a massive machine gun and mow down the soldiers that've been attracted by the uproar. Victory is mine. The game's AI is designed to present a worthy challenge, leading enemy units to hide and ambush, attack in formation, and retreat when the odds turn against them.
Soldiers is a squad-level real-time strategy game reminiscent of the Commandos series. You control a group of soldiers and work your way through several missions, accomplishing a wide variety of tasks along the way.
There are four campaigns in the game lasting a total of 30 missions in all and at different points of the war, you can play as the Americans, British, Russians, or Germans. One of the game's best aspects is that everything in the environment can be used in one way or another.
If your troops stumble across an abandoned jeep, AA gun, or tank they can use it of fix it. You can tell your boys to hide behind anything that could possibly provide cover, go into a house, or go prone and slither across the field on your belly.
However, everything can also be torn apart, so if you are hiding inside an abandoned farmhouse and a German Tiger tank decides to blast the house to smithereens -- you're going along for the ride. This level of interactivity makes for some truly memorable and exciting moments, but the designers decided to make the game so frustratingly difficult that you'll be lucky to get through all of the missions with all of your hair intact. We are faced with many important tasks - reconnaissance of the area, detection of enemy structures and traps, and most importantly preparation for the upcoming battle.
The game has a well-presented physics of battles and movement of units. The physics engine is top notch. The environment is constantly being destroyed, creating obstacles to the further path. Each hero has his own individual equipment, it allows you to successfully defend against enemy attacks.
This strategy has one interesting feature. Opponents and members of your team have a certain amount of resources and combat units - they are strictly limited and do not regenerate indefinitely.
Each unit has its own inventory, which cannot be fully carried during the battle, the entire weight is very reduced.
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