Prince of persia game for nokia e51


















Frame advance, take a picture, frame advance, take a picture. I sent the film to the Photomart. Again, we didn't have blue-screening available. Xeroxed them, shrunk them down so I got one big image with like 25 on it, and then I pointed another video camera at it. Although there was no scanner at that time, there was a British company that was manufacturing a device that let you do a single frame capture with a video camera, just black and white, no shades of grey.

So I put that Xeroxed piece of paper on an animation stand, pointed the camera at it, took a frame, digitised it in the computer and ended up with all the frames on the computer.

So I just went around, captured each one. And Io and behold, to my astonishment there was this silhouette of this kid running and jumping.

Disney for Snow White would film the actors and then the animators would take those frames and trace them, redraw them, change them a little bit. So I think it's a descendent of rotoscoping.

Call it what you like, the results are clearly visible when playing the game now. Whether jumping, climbing, running or skidding to a halt, despite the rudimentary graphics, the Prince's movements still look wholly convincing, a testament to Jordan's pioneering work.

With 60 minutes to save the princess, the action involves negotiating a series of catacombs set in a Persian palace, riddled with such hazards as the famous spikes, upon which the Prince is regularly impaled with a satisfying splash of blood.

It was by no means an overnight hit, but this can largely be attributed to the disparate state of the gaming platforms of the time. According to Jordan. A lot of people in the games industry clearly played it, as the influences are sign-posted throughout the last decade.

They were two very different games but still there was a character running, jumping, grabbing onto edges, pulling themself up. And of course in Tomb Raider ihere were spikes and pressure plates, which was pretty cool. In the mainstream at least, it's generally Tomb Raider that takes the credit for pioneering that style of game, something that Jordan concedes. Just how good an idea that was is shown just by walking round the E3 show and seeing the number of games that are in some sense variations on Tomb Raider.

A highly influential game it may have been, but Jordan didn't stop there, turning out a sequel. A further variation on the classic gameplay, it was well received and again lifted a slew of awards, as well as shifting a hefty number of copies.

That could have been the end of the road for the Prince, but in the wake of the phenomenal success of the Tomb Raider series, work began on Prince Of Persia 3D, an attempt to regain the plaudits from its bastard offspring. Development was notionally overseen by Jordan, and the game was released in Looking back on it now. That is. There were two problems with that.

One was that Tomb Raider has already done that, and the other was that once you get over the novelty factor of being able to do all that stuff in 3D, it's just not that much fun. Tomb Raider is not that much fun if you play it now.

It was fun when it was new. The press largely concurred, and following some damning reviews it disappeared without trace, a tawdry footnote to a classic game. In timeless Hollywood fashion though, the story doesn't end there, and the Prince looks set to regain his crown with the highly promising PoP: Sands Of Time, currently in the latter stages of development at Ubi Soft's Montreal studio, and a nominee for best game at this year s E3. We've played it. Providing he can avoid those spikes.

While he has a reasonable case for pioneering the whole prancing athletically around exotic lands shtick, his thunder was unceremoniously stolen by a big-titted harlot from the Home Counties. Yet while the man on the Clapham Omnibus knows who Lara Croft is, nobody in the real world has ever heard of the Prince.

You'd think he would be bitter and twisted about this, and we could be reading too much into it, but there's a bit in the game where the Prince himself, in one of his more eloquent moments, describes tomb raiding as a "glamorous reclamation of the past". There have been several attempts to reclaim the Prince Of Persia's past over the years - ranging from the mediocre to the tolerable - of which this outing is nothing less than the very latest.

Reverting to the original moniker no Sands of Time or Warrior Within gubbins it has already been described by an overpaid marketing skunk as "a re-imagining of the franchise".

Hardly a visionary statement, it's the same glib sound bite that Tim Burton wheeled out before summarily pissing in the eyes of The Planet Of The Apes. Prince Of Persia's so-called re-imagining takes place courtesy of the same graphics engine as Assassin's Creed there's even a secret skin that enables you to play as Altair from that game , however, while the huge vistas and vertiginous topology are comparable, POP is very much its own game, with a bespoke art style that would probably once have been called cel-shaded, but is now described as illustrative.

Falling somewhere between Saturday morning cartons and a fully-fledged Disney feature, whatever it's called, it's extremely impressive, throwing you into a consistent, visually stunning fantasy world that screenshots can't really do justice to. With no heads-up display or gaming baggage such as ammo counts and weapon selection, it's a bold move away from the current trend of ultrarealism, and a welcome one at that, like stepping into a fairy tale.

Perfectly suited to the subject matter, it conjures up such touchstones as the Sinbad and The Thief of Baghdad movies. And while the story of POP may not be remembered with such affection, there is one somewhere, the details of which are inevitably absolute poppycock. As a very loose synopsis, once upon a time there were two brothers who fell out, resulting in the world being a constant battle between corruption and healing, dark and light, with evil represented by oozing black pus, and good by flowers and butterflies.

As a fan of good stuff, it's your job to heal the land from corruption and reclaim the fertile grounds so that everybody lives happily ever after. More pragmatically, to start with you're some bloke in an ornate waistcoat wandering through the desert with a donkey laden with stolen gold when you stumble across a damsel in distress. That damsel is a Princess called Elika, and doing the decent thing you save the day through what is essentially an interactive tutorial that teaches you the basics of swordplay, climbing, dropping, wall running, ceiling running and all that stuff.

While there's some initial swearing, controlling the Prince soon becomes second nature, with a mouse and keyboard proving adequate for even the most athletic of moves. However, so stringent are the paths through the game that it soon becomes apparent that you're not doing much more than pressing the right key at the right time. Clearly, we're exaggerating slightly, but it's fair to say there isn't a great deal of skill involved, as there's a distinctly binary approach to the gameplay in that you either do something or you don't.

As for the sultry Elika, once you've rescued her she follows you around like a pretty pot of glue, proving to be not so much a damsel in distress as a guardian angel, helping you out of scrapes using some fairly nifty magic.

For instance, if you attempt a jump that is too far, press E for Elika and she'll fly through the air and give you a helping hand. Further, in what is arguably one of the game's biggest deals, even if you don't ask her for help, should you be plummeting to your death she'll appear and haul you to safety in the nick of time, ensuring that at no point in the game do you ever actually die.

While it might sound like a feature that makes the game too easy, Elika's life-saving is a permanent quicksave, and is arguably an extremely elegant way of overcoming the immersion-breaking concept of saving and loading, a quandary that gaming's greatest minds have grappled with since the three lives of Space Invaders.

As for the overall structure of the game, you dart about a hub-based environment fighting minions of evil and then healing the relevant area. Or more accurately, Elika heals the area while you stand by making wisecracks.

In many ways the game is more about the Princess than the alleged Prince, and she even joins in with the combat, throwing in some magic while you stick to your sword, gauntlet and an acrobatic attack. With a fixed camera view, defeating beasts is a matter of stringing the right combos together, and rhythmically tapping the right button in a seriesuf quick-time mini-games. The environment can also come in handy, as it's possible to kick a monster off his ledge.

While the early monsters can be laid to waste with a few lashes of your trusty sword, you do eventually have to resort to the various combos. When these go right, they can be spectacular, but the combat is one sticking point that might turn people off. Indeed every time we stormed off in disgust during the review it was a result of boredom having circled a monster for 10 minutes, pressed pause to access the combos menu, attempted to remember a couple and then spent valuable minutes of our lives chipping away at his health bar, which replenishes if Elika has to save your life.

Almost as tacit acknowledgement of this time-sapping routine, some of the bosses will piss off halfway through a fight, only to reappear later to enable you to finish off the job.

With the bosses becoming progressively harder as the game continues, they each take longer to beat, and given that you can't actually die, time is your only currency. Well, time and your fingers, as this is an area of the game that betrays its console roots. Tapping out combos on a pad is less ruinous, both to the hardware and to your index finger, which can seize up in the midst of a long scrap. Repetitive strain injury notwithstanding, having beaten the boss and healed the land, collectable 'light seeds' magically appear, a certain number of which grant Elika further powers enabling her to access more of the land and perform more healing.

These can be collected during some more predetermined platforming, and so it goes on, an essentially repetitive, if spellbinding and occasionally exhilarating, tour round a magical world with a Princess hanging off your back, a few nonsensical cutscenes, a clutch of rudimentary puzzles and some vaguely sinister-dream sequences.

Hardcore gamers will inevitably dismiss POP as not being challenging enough, but you'd have to have a steel heart not to be slightly seduced by the fantastical setting. That said, the magic is shattered the minute the Prince opens his mouth, proving to be an appalling dullard. All the same, this is a brave attempt at doing something different in a gaming marketplace littered with war and aliens. Despite being the work of Ubisoft Montreal, it's probably as far away from a Tom Clancy-branded title as it's possible to get.

And despite an original approach to the gameplay, in many ways POP is imbued with an old-school sensibility kill the boss, save the girl. Although she spends a lot more time saving you, and you do sometimes feel like a spare prick at a wedding, bringing little more to the party than a series of excruciating one-liners and some functional swordplay.

All the same there's a definite elegance to the action, with the sublime animation complementing the setting, and a superbly realised colour palette that visually demonstrates the difference between the corrupted and healed areas.

It's undeniably charming, but how long you remain charmed depends largely on your patience. Proving anything but regal, this is arguably one of the most misjudged examples of scriptwriting to sully the already dismal world of games scripting.

There would be more dignity in silence. And he does himself no favours by fighting her dad and inadvertently dancing on her mum's tomb.

A class act. We thought we'd focus on this classic game because it ties in nicely with the release of Prince of Persia 2. At first sight, Prince of Persia doesn't seem to offer anything over and above traditional platform fare. It has a disgustingly yucky storyline: young princess and handsome mysterious traveller fall in love and put the wind up the evil Jaffar who, in the absence of the girl's father, wants to have his own wicked way with the princess, so he locks them both up and the hero has to fight his way through several levels of dungeon and palace to rescue his beloved.

I know, it makes you want to puke doesn't It? Look beyond the sickly sweet plot however, and you have a game that excels in several different ways.

The most fundamental and refreshing new feature in Prince of Persia is the superb quality of the animation. Author Jordan Mechner made videos of his brother performing all the actions that the main character would be likely to undertake, like running, climbing and so on, and used the film as a basis for his animations.

The result is the smoothest, most fluid, and most realistic animation ever seen in a game of this type. You can edge up to the tops of chasms, where the prince will topple slightly before stepping back. Run fast and then change directions rapidly and he will slide realistically. But beyond that, Prince of Persia is a cracking good game. Not only does it present a well-progressed challenge that guides the player smoothly from a learning level through to some torturously difficult areas, but the entire design has been well thought out from beginning to end, with some of the most inventive puzzles ever created for a platform game.

At one point you rescue a trapped mouse and release it. That's that, you think, but the mouse helps you out later in the game. The puzzle that most POP players rave about however, is the mirror half way through the game.

When you jump through this, a doppelganger appears as a mirror image of you. Discovering how to deal with him in the later stages of the game is one of Prince of Persians most appealing tests.

If you haven't yet experienced Prince of Persia you won't regret doing so, even though it has now been superseded by a sequel. Very highly recommended. That means better camera angles, improved visuals and tighter control--which is good considering the amount of sword swinging and perilous jumping you have to do.

This one features all-new levels 13 levels in all and new enemies. Expect many of the token baddies, traps and mazes from the original while on your way to saving the beautiful princess. In case you care, PoP supports five different languages. Hold the music! Don't abandon us yet! Yes, we have another damsel in distress, a fair maiden in need of rescue. But this one's different Seems a tyrant named Jaffar usurped Persia's crown while the good Sultan was vacationing and then tossed the former ruler's daughter into a dungeon.

Now her loveliness has one hour to marry Jaffar or be executed. Tough choice. It's left to you, a stranger from out of town-a man with no name-to brave a level maze and slay the evil "J.

Her, you dufus, and she'd make you Prince. So get to it! Prince of Persia originally slashed its way across computer screens; now this classic's turned up on the Game Boy.

The prince-to-be's dungeon-spelunking takes place in side-view perspective, and scenery changes each time you walk off the edge of a screen. Umber up those thumbs, the controls are different and more difficult when compared with previous Game Boy action-fantasies, such as Wizards and Warriors.

Instead of using just the control pad to move the great nameless one forward, you must use both the control pad and Button B. Press the control pad and he runs; press B and he takes tiny, deliberate steps. Because of this dual control you must make very precise moves if you want to get through the many evils and deadsplats safely. You can grab ledges and swing from them, too, a handy way to avoid long falls and sharp objects which, by the way suck up your energy.

Expect to meet up with plenty of guards who reap great pleasure in chopping you down to size. The bad news is you've only got sixty minutes to bust this rat-hole your hero's landed in. The good news is that a password appears after each area is completed, so don't sweat the clock if your batteries run low. Other help? Potions may restore strength Poison or ambrosia, it's a risky gamble, but one you must take. Prince of Persia is graced with detailed backgrounds and hilarious animations-you'll love the way the prince literally "shakes out the cobwebs" when he bumps into a wall.

Although a greater variety of tunes and sounds would have been welcome, effects such as the pitter-patter of his moving feet add a nice, realistic touch. The gameplay is tough to learn, but once you pick up on the controls, Prince of Persia is a negotiable maze-maddening adventure. But once, just once, wouldn't it be fun to play the villain? This classic cart is finally coming to the GB! You are cast in the role of a prince who is searching through a high tower to locate a variety of different enhancements!

As you race up the stairs to locate higher and even more challenging levels, a number of villains will attempt to stop your progress. The animation of the different characters is top-notch and the depth of play always remains wide and diverse.

Jaffar, the evil tyrant that took the responsibility of the Sultan during his absence, is out to get the throne. All he needs is to marry the Sultan's beloved daughter; however, she is already in love, so the clever Jaffar decides to throw our hero into the pits of his castle while giving his "bride to be" one hour to decide who she really wants to marry. As Jaffar leaves you for dead, you must make your way through twelve increasingly difficult dungeons.

The plot also thickens as you progress with incredible cinemas, a mouse to help you in a tight area, and the creation of your own "evil" twin! An evil wizard has kidnapped your beloved bride-to-be! It is up to you to save her! Prince of Persia is an action game like you have never seen! You have one hour to save her, but you must contend with the wizard's henchmen while also dodging various boobytraps throughout the levels.

Hurry up! She is waiting for you! Your girlfriend has been kidnapped by an evil dictator and only you yes, you can save her. Prepare yourself for the ultimate journey as you must travel through dark and musty dungeons, avoid traps of certain death, and dodge the dictator's evil minions.

Prince of Persia features fluid animation and a lengthy quest! In the Sultan's absence, the grand Vissor Jaffar ruled the kingdom with an iron fist. Bent on maintaining control when the Sultan returns, Jaffar demanded the hand of the Sultan's daughter in marriage. However, she fell in love with a travelling prince from another country! But what Jaffar wants, Jaffar gets! Jaffar quickly hunted down the traveler and imprisoned him in the dungeons so that he would not stop Jaffar's wedding to the princess.

The princess, however, would have nothing to do with Jaffar, so he gave her two hours to live unless she would marry him!

Is there any hope for the lovers? After being beaten and dragged to the dungeons, you the traveler, overhear guards talking about Jaffar's mad demand. You only have two hours to get to the princess! Based on the popular computer version, this cart is filled with superb animation and sounds that give it a movie-like feel. Just to make things better, there are 20 levels that need to be explored before you can get to your beloved and the final showdown with Jaffar!

There are plenty of traps, hidden pressure plates and guards to make an adventurer grit his or her teeth in excitement! You will hang from perilous ledges, leap through fields of spikes, dash through a hall of weak floor panels and face many more dangers. So, make sure that your skills are at their peak, because this is going to be one rough trip! While Prince of Persia may be coming to every video game system, the game just never seems to grow tiresome.

The Game Gear version contains the same fluid animation and crisp graphics that made every other version so great! Many traps await your every mistake. So hop to it and rescue your woman from a nasty wizard! Tengen's new game lineup is going to prove once and for all that they are a force to be reckoned with in the video game industry. Never a company to rest on its laurels, Tengen has some truly impressive games slated for the upcoming months.

Here are just a few of the Tengen titles which will be released soon on the various gaming platforms. The first game, Prince of Persia, is an extremely popular title which will be released for the Sega Genesis. Note that time will still flow, so if you keep restarting a level for one hour then it's game over. Okay, maybe you can, but I'm pretty skeptical. I'll keep trying, though And also note that you can only skip up to Level 4. Escape button Pauses the game.

Press again for single-frame movement. Press anything else to resume. Prince of Persia often shortened to "POP" is a platform game, originally developed by Jordan Mechner in for the Apple II, that was widely seen[citation needed] as a great leap forward in the quality of animation seen in computer games.

Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.

The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.

Prince of Persia also influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style pioneered by Prince. All other trademarks, logos and brand names shown on this website other than Stated are the sole property of their respective companies and are not owned by ClassicReload.

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