Tomb Raider: Chronicles, like it's numerous predecessors, is a third-person action title. The same dated engine is employed for Lara's latest adventures, but Core Design has thrown a surprise or two into the mix. Much like her recent excursions, Lara has added a few new moves to her repertoire. Near the beginning of the game, you'll be required to use her tightrope walking skills, which basically consist of manoeuvring Lara forward while occasionally moving to the right or left to centre her gravity.
Besides steady feet, Lara also shows off her parallel bar swinging skills and, perhaps most impressively, her hand-to-hand stealth attack which helps avoid those repetitive handgun battles. Tomb Raider: Chronicles unveils four untold adventures. To its credit, Chronicles provides a superb variety of venues for Lara's latest undertakings. You'll journey deep into the ruins of Rome, search the bowels of a German U-Boat, ponder the skyscrapers of a hi-tech city and visit some haunted Irish islands.
However, unlike real estate, location isn't everything in a game. Despite the interesting locales, Chronicles suffers from the same problems that have plagued the series for the past few years.
For starters, the scenarios are full of tiresome generic third-person puzzles. The usual 'find key to open door' kind, except in Chronicles it's replaced with 'find object to open door'.
A spade is still a spade. Announced back in May at E3 we must have missed the press conference was the fifth in the long-running Tomb Raider saga. Due for release in November, Tomb Raider Chronicles will again see the pendulous charms of Lara Croft bounding across our screens in a similar 3D adventure to the last four.
Missing and presumed dead, mourners will reminisce over her life in between which a number of levels will kick in where, once again, we can control Lara's actions as she hurls herself around ancient cities dispatching the indigenous wildlife and locals with her trademark panache, using new weapons and skills, one of which is her newly discovered ability to walk across tightropes.
No doubt as the game goes on we'll discover Lara is alive and well, especially since next year will see the release of both the TR movie and a new game, set for release on PlayStation 2. The cameras have started rolling for the movie, with filming around London and at Pinewood Studios well under way. The cast, which includes Angelina Jolie, lain Glen and Carry On's Leslie Phillips, are all no doubt looking forward to moving on to Iceland and Cambodia, where further shooting is due to take place later this year.
The film should be out next summer. Lara Croft is dead. At least that's what Eidos is hinting at for this next Tomb Raider installment. So Tomb fans can expect to see some familiar faces returning besides Lara's of course. We'll be back with more details as the November release date approaches. What's that you say? Silly rabbit. Haven't you noticed Eidos says that every time a Tomb Raider game goes on sale? Lara's back for one final--really final--PlayStation adventure. One last one.
We promise. If it makes you feel any better, this isn't exactly a sequel. Chronicles takes place at a memorial service for Lara that's right, she's dead. Check out the sidebar on the next page. On a cold, gray afternoon at the Croft estate her closest friends gather to recount some of her more exciting adventures. So basically the entire game is made up of four elaborate flashbacks in locations like the Ruins of Rome, a German U-Boat and a high-tech high-rise.
Oh, and "young Lara" makes a return appearance pedophiles rejoice! You have to admit the story is pretty original, and Core is adamant that the rest of the game will please Tomb fans as well. It adds a little bit of backstory to Lara, and it actually ties up the loose ends for us so we can start Tomb Raider the Next Generation. Finally, young Lara returns from Tomb IV--once again without any weapons--to trap ghostly antagonists in a spooky setting.
So is this just a bunch of bits from all the old games rolled into one and slapped with a new price tag? Not quite. League of Legends uses a freemium model where characters rotate weekly, and certain extras cost money.
The game does provide opportunities to earn game currency as you play, which you can then use to purchase champions. The 'brawl' in Brawlhalla pretty much says it all for this fighting game that is similar to the popular Super Smash Bros. You fight in competitions with up to four players, and the ultimate goal is to knock your opponent out of the arena to score points. Each character has its own set of weapons to use during a match. Like League of Legends, Brawlhalla engages in a weekly rotation of playable characters, but you can always purchase your favorites using in-game currency you collect as you play.
Screenrant gave this fighting game a 'Very Good' rating. Smite is another popular MOBA, this one with its champions being gods from ancient pantheons and classic myths. Screenrant gave this fighting game a 'Very Good' rating.
Smite is another popular MOBA, this one with its champions being gods from ancient pantheons and classic myths. Matches take place between five-person teams that focus on destroying their opponents' bases and towers. The game is played from a third-person perspective, making combat feel much more dynamic. Smite also features a rotating roster of free characters that can be permanently purchased with in-game currency or bought in packs with real cash.
PC Gamer rated Smite an 86 out of , with particularly high marks for its arena combat. Pro Evolution Soccer PES is one of the bestselling video game franchises of all-time around the world. Each year, new editions don't necessarily offer many new features versus previous years, but they do tend to introduce gaming improvements like better dribbling and player responsiveness.
The game also continues to make an effort to perfect the fan-favorite Master League mode.
0コメント