You can build your games for desktop and mobile, aswell as browser with a tierce plugin. Check for yourself here. Download it here and follow this tutorial. It focuses on delivering high-performance games by leveraging modern GPUs. You can use the IDE that you want aslong as it supports Haxe and you can build games for basically any platform that you want. The Heaps API has different modules for different usecases for instance: h2d for 2D games and user interfaces and h3d for rendering 3d models.
Development is driven largely by the two companies which use it. There is a small documentation and the forums are not very active. Install it by following these instructions and go there to get started or here if you prefer video. You can even try out the engine directly in your browser and start from one of the many templates platformer, space shooter, isometric game.. You add events to create the game logic and place objects in a scene to create levels.
Under the hood, GDevelop creates your games in JavaScript. Which means if you want to build mobile games they might be slower and less optimized as they wont be native applications. Check this thread for useful info. You can try it in your browser for free here or download it here.
Then go there to get started. Go here to download and follow this tutorial. Learn more here. There is a complete documentation and a pretty active community. Download the latest MonoGame version here and go here for learning the basics or here if you prefer to dive into a video.
You can add code in the Haxe programming language if you need to customize some part of your project. Download here and head over there for your first tutorial or here if you prefer video. Xenko is an open-source C game engine. The editor only works on Windows and Xenko logs some data about you which might put off some people. It might not be the most useful for 2D games though.
The tutorial and learning resources for this engine are scarce. Download it here and then go there to get started. Adventure Game Studio is a 2D game engine designed to make point and click games.
Its functionalities are similar to other small game engines. The manual serves as documentation and the forums seem relatively active. Download it here and go there to get started or here if you prefer video.
It seems to be used mostly to make mobile games. There is an incomplete documentation and the forums are inactive. Download it here and go here to get started. It also seems possible to build for consoles although that might be a bit more complex. It has a lot of features click here to check them out but does not come with an editor, which means you can use one of the following: CMake, Visual Studio, XCode or Qt Creator.
There is a documentation and the community seems to be in a private google group. Download it here and then go here to get started. AppGameKit is a game engine designed to make mobile games. It gives a lot of features out of the box for building mobile games such as in-app purchases or ads.
Buy the studio version here and go there to get started. Starling is a free and open source cross platform engine. You can make games for browsers or mobile with one codebase. From what I understand it renders all objects directly to your GPU which means it improves performance over your conventional ActionScript 3 applications. No need to say you probably should know how to code before using SFML. Download it here and head over there to get started or there if you prefer video.
You can take a more detailed look here if you want to know what features it has. If you have no technical skills whatsoever you might want to look at other more beginner friendly engines. There are a bunch of places that serve as documentation and the forums are somewhat active. The kit includes a game example built with these systems.
Thomas Brush's channel is chock-full of practical tips and inspiration. Start with 5 steps to making a gorgeous 2D game and Anyone can make 2D games! Brackeys is one of the most popular and respected channels for Unity creators. Check out this series on 2D game development in Unity. Blackthornprod creates his own video games and shares tons of tips on his channel. Set up and optimize the art assets for your 2D projects.
You can even handle some popular raster and vector formats directly in Unity. Their mission is to provide a smooth experience for art workflow, while maintaining flexibility and overall performance. Gain inspiration, learn from your peers, find new talent and be discovered. Are you looking to alternate between 2D and 3D development?
What about mixing 2D and 3D graphics? Unity offers one complete solution to create it all — while reducing onboarding time, enabling easy shifting between projects, and targeting different platforms.
Get the best of both worlds. Minimize the steps needed to make your 2D artwork playable or interactive. Unity supports a wide range of file formats to import art, as well as a complete suite of tools to bring your assets to life.
Animate, compose and design worlds with tilemaps or splines that include physics, light effects, sprite libraries, shaders and more. From free-to-play casual games to premium mid-core titles, many successful 2D games are powered by Unity. You can check out some examples in our latest made-with-unity sizzle reel. Pixel art games never go out of style. Our dedicated camera component 2D Pixel Perfect camera allows you to set up the desired low resolution and low-fi settings to achieve your ideal aesthetic — whether that means going old school, or maintaining a pixelated look.
You can find some examples in our interview with Skul: The Hero Slayer. Release Notes. GameMaker Community. Join thousands of other GameMaker users to discuss all things GameMaker and beyond. Get Started. Account Menu. GameMaker Studio 2 is Free to learn. All you need is your imagination - no previous coding experience required!
GameMaker Studio 2 is free to learn. Learn how to use GameMaker tools GameMaker Studio 2 features powerful tools for both beginners and professionals! Key Features.
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